Fusion of Fire
Spell Normal

Fusion of Fire

  • Archetype:
  • Salamangreat

  • View:
  • 4605




(This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 56
Deck 64

Fusion of Fire — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 63.6 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender

Why it scores here

Fusion of Fire is a Normal Spell that converts hand and field materials into a free Salamangreat Fusion Summon from the Extra Deck, so its value depends on the Salamangreat Fusion targets it reaches. It is live in every sampled deck (138 of 138, 1.2 copies on average), which confirms accessibility, but there are no recorded boards, so the conversion score rests on text alone. It is archetype-locked and has no interaction of its own, so the Intrinsic score stays in the mid-50s and the -2 archetype-lock modifier applies. High deck partner rates (Salamangreat Balelynx in 98.6% of decks) raise Deck synergy, but that reflects the archetype's shell rather than the card's intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 85 Live in 138 of 138 sampled decks with a 1.2 copy average and a spell-zone hand activation, but it needs a Salamangreat Fusion in the Extra Deck (evidence text and deck stats; observed).
Combo & Conversion 70 Fusion Summons one Salamangreat Fusion from hand and field materials, so it converts into a body without a stated ceiling (card text; inferred, no combo examples).
Resource Economy 55 Extra Deck summon is card-neutral to slightly positive with no draw or refuel clause (card text; inferred).
Effect & Interaction 5 No negation, removal or hand-trap effect (card text; verified).
Material Utility 10 A Spell, so it provides no material body or level and never converts on its own (card text; verified).
Resilience & Flexibility 45 Once-per-turn name restriction and vulnerable to a single spell negate, partly offset by multiple field-material routes (card text; inferred).
Deck-Building Efficiency 55 Cheap to run at one copy, but the card is locked to the Salamangreat archetype (deck stats; observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Extender (blend). Intrinsic ≈ 56, Deck ≈ 63.6, Meta = provisional. Modifiers: Archetype-locked to Salamangreat (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent), then -2 archetype-lock modifier

Strengths

  • Live in every sampled deck (138 of 138) at a low copy count
  • Free Extra Deck Fusion Summon with no life or draw cost
  • Multiple field and hand material routes

Weaknesses

  • No effect interaction and no material body
  • Archetype-locked; no value outside Salamangreat
  • Single spell negate or name restriction stops the line

Counters / choke points

  • Spell negation (e.g. Ash Blossom-style hand traps do not apply; a spell negate does)
  • Extra Deck disruption that removes the Salamangreat Fusion targets

Best use

Fusion enabler for the Salamangreat engine. Decks: Salamangreat. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Fusion Summon one Salamangreat Fusion from the Extra Deck using hand and/or field materials; Card text: once per turn name restriction; Live in 138 of 138 sampled decks, 1.2 copies average
  • Observed: Top partners co-occur in 92–99% of decks; 66.7% of decks in archetype 611
  • Inferred: Free Fusion Summon gives net card-neutral-to-positive resource value; Score cap from archetype lock
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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